Kettle Blast: Instant-win flight game

One catapult. Seven islands. All the way to the Golden Castle.

Coming soon to Stake Request the game sheet
RTP
96.70%
Max win
50,000×
Volatility
High
Release
Coming soon

The story

A meerkat, a catapult and a sky full of islands.

Kettle's world is a vertical stack of floating islands. The Lava Sea boils at the bottom, and high above the clouds stands the Golden Castle.

Kettle is a bold meerkat in a dented brass explorer's cap, with two copper kettles strapped to his back as a steam jetpack. A giant wooden catapult flings him from his home island and the chase is on.

You place the bet and the outcome is decided at once. The flight is that outcome played out: every rock he bounces off, every airship he clips and every island he crashes into is part of it.

Kettle Blast: Instant-win flight game

Features

What makes it tick

The catapult launch

A real torsion catapult throws Kettle off his home island. Choose from four launch sites, each closer to the Lava Sea or to the Golden Castle.

The rising counter

The counter above Kettle starts the moment the catapult lets him go and rises with every metre he flies, slowly over the launch course, faster up in the sky. Coloured rocks he hits under steam push it higher, from copper to gold.

Steam and coal

The jetpack burns steam. Coal sacks refill it, birds and kites knock some out. Out of steam, Kettle glides on momentum until something stops him. Out of steam over the launch course, he falls back to the ground and the round pays nothing.

Airships

Mail balloons, fishing balloons, an explorer's zeppelin, a flying market and the legendary Captain's ship all add to the counter when he bumps into them.

Sky events

Thermals lift him for free, golden rings add to the counter, a soap bubble shields him, and a giant sky whale can swallow Kettle and let him out somewhere new on the map.

The sky map

Where he lands is what he wins.

When an island stops Kettle, the counter is multiplied by that island's value, shown here for a launch from Nest Island. From the other launch sites, the Crystal Cavern pays 75× and Ice Island 40×. The Lava Sea at the bottom pays nothing. The Golden Castle at the top pays the maximum win.

Launch site

  1. Golden Castle
    50,000×Max win
  2. Crystal Cavern
    1,500×
  3. Ice Island Launch site
    250×
  4. Waterfall Island Launch site
    25×
  5. Mushroom Forest
    10×
  6. Nest Island Launch site
    5×
  7. Hot Spring Island Launch site
    12×
  8. Ash Island
    20×
  9. Lava Sea
    0×No win

What waits in the clouds

Thermal

Carries Kettle up without burning steam.

Golden ring

Adds to the counter, more from the dearer launch sites.

Soap bubble

Shields him for a while: he bounces off what he hits and loses no steam. Islands and the Lava Sea still stop him.

Coal sack

Fills the jetpack back up.

An old friend

The last meerkat who tried. Adds to the counter.

Sky whale

Swallows Kettle and lets him out somewhere new on the map, sometimes with a full tank or a boost to the counter.

How to play

A round, step by step

  1. 01

    Pick a launch site

    Set your bet and choose where Kettle launches from.

  2. 02

    Launch

    The catapult throws him and the steam jetpack takes over.

  3. 03

    Watch the counter

    From the moment he leaves the catapult, the counter climbs with every metre.

  4. 04

    Land the multiplier

    Your win is the counter times the final multiplier of whatever stops him.

Bet modes

Choose how you play

Bet modes Description Cost
Nest Island The standard round, launched from the meerkats' home island in the middle of the map. The standard round, launched from the meerkats' home island in the middle of the map. 1×
Hot Spring Island Launches low, close to the Lava Sea. A win of at least what the round costs comes more often than from Nest Island. Launches low, close to the Lava Sea. A win of at least what the round costs comes more often than from Nest Island. 50×
Waterfall Island Launches mid-map, heading up or down. A win of at least what the round costs comes more often than from Hot Spring Island. Launches mid-map, heading up or down. A win of at least what the round costs comes more often than from Hot Spring Island. 150×
Ice Island Launches high, close to the Golden Castle. A win of at least what the round costs comes most often here. Launches high, close to the Golden Castle. A win of at least what the round costs comes most often here. 400×

Specifications

Game details

Provider
Red Owl Gaming
Game type
Instant-win flight game
RTP
96.70%
Max win
50,000×
Volatility
High
Launch sites
4
Islands on the map
7
Devices
Desktop, tablet, mobile
Technology
HTML5, WebGL
Platform
Engine
Release
Coming soon

FAQ

Questions players ask

What is the RTP of Kettle Blast?

The theoretical return to player is 96.70% from every launch site.

What is the maximum win?

50,000× the base bet, from every launch site. Reaching the Golden Castle always pays the maximum win.

How is the win calculated?

The counter rises with the distance Kettle flies and with the rocks, airships and events he meets. When he is stopped, the counter is multiplied by the final multiplier of what stopped him. Only falling back to the ground or into the Lava Sea ends a round with no win.

What are launch sites?

Four starting islands: Nest Island at the base bet, then Hot Spring, Waterfall and Ice Island at 50×, 150× and 400× the base bet. Wins are paid in multiples of the base bet. The dearer the launch site, the more often a round wins at least what it costs. The RTP is 96.70% from every site.

Is the outcome decided before the flight?

Yes. The result is fixed the moment the bet is placed, and the flight is an animation of that result.

Can I play on mobile?

Yes. Kettle Blast runs in any modern browser on phones, tablets and desktops, in portrait and landscape.

Want Kettle Blast in your casino?

Get the game sheet, the math summary and launch assets from our partnerships team.

Request the game sheet

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